Map.script
Contents
- Overview
- Create a map.script file
Overview
In order to create a custom "mapname.script" for your map, you must first tell the game which "mapname.script" to load. This is done in the "map.script" file.
Create a map.script file
- Open a text editor and save the file as "map.script" in the "scripts" folder of your map. If the "scripts" folder does not exist, create it.
- Make sure the file did not save as a text file.
- Add the following to "map.script":
#include "script/maps/mapname.script