Map.script

Contents

  1. Overview

  2. Create a map.script file

Overview

In order to create a custom "mapname.script" for your map, you must first tell the game which "mapname.script" to load. This is done in the "map.script" file.

Create a map.script file

  1. Open a text editor and save the file as "map.script" in the "scripts" folder of your map. If the "scripts" folder does not exist, create it.
  2. Make sure the file did not save as a text file.
  3. Add the following to "map.script":
    #include "script/maps/mapname.script