Joining session... sending getinfo to 217.163.22.215:27015 received info response from 217.163.22.215:27015 server 217.163.22.215:27015 - protocol 40.37 - 0 interested clients sending challenge to 217.163.22.215:27015 sending challenge to 217.163.22.215:27015 received challenge response 0x29c122a0 from 217.163.22.215:27015 sending connect to 217.163.22.215:27015 with challenge 0x29c122a0 (campaign = ) DisconnectSafe: Directly call disconnect since we are still initialising... === D I S C O N N E C T === The game session is currently full. Returning to the main menu. Joining session... sending getinfo to 81.19.211.70:27053 received info response from 81.19.211.70:27053 server 81.19.211.70:27053 - protocol 40.37 - 0 interested clients sending challenge to 81.19.211.70:27053 sending challenge to 81.19.211.70:27053 received challenge response 0x59a5bd14 from 81.19.211.70:27053 sending connect to 81.19.211.70:27053 with challenge 0x59a5bd14 (campaign = ) received connect response from 81.19.211.70:27053 WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/sec/police_arms: Touched outside of loading sequence ...'grenade_molotov' as bind 'dpad_soldier_left' sent to server ...'landmine' as bind 'dpad_engineer_left' sent to server ...'turret1' as bind 'dpad_engineer_right' sent to server ...'sticky_bomb' as bind 'dpad_operative_left' sent to server ...'charge' as bind 'passive_0' sent to server ...'spotting' as bind 'passive_1' sent to server ...'repairing' as bind 'passive_2' sent to server ...'disarming' as bind 'passive_3' sent to server ...'building' as bind 'passive_4' sent to server ...'revive' as bind 'passive_5' sent to server ...'hacking' as bind 'passive_6' sent to server ...'sprinting_reload' as bind 'passive_7' sent to server ...'spider_sense' as bind 'passive_8' sent to server ...'interrogation1' as bind 'passive_9' sent to server ...'give_ammo' as bind 'passive_40' sent to server ...'life_buff1' as bind 'passive_41' sent to server ...'weapon_buff1' as bind 'passive_42' sent to server ...'disguise_self' as bind 'passive_43' sent to server done sending 0 abilities --- Loading sequence: maps/mp/aquarium_loading --- sound index file 'generated/preload/sound/pc/english/maps/mp/aquarium_loading.soundpreload' is zero length Parsed source gui 'loadscreen' in 4 ms Parsed gui 'loadscreen' in 1 ms --- Completed loading sequence in 0.03s --- --- Loading sequence: maps/mp/aquarium --- loading sound index 'generated/preload/sound/pc/english/maps/mp/aquarium.soundpreload' with 618 entries Loaded sound index in 0 ms --------- Map Initialization --------- Loaded in 57 ms Map: maps/mp/aquarium.entities 16 KB passage memory used to build PVS 8 msec to calculate PVS 103 areas 254 portals 13 areas visible on average 1 KB PVS data LoadNetVars: Client loaded default table with 2071 entries SetMapXPDisconnect: Disconnect SetPreMapRankLevel: 6 SetPreMapRankLevelXP: 1129 ----------- Game Map Init ------------ teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown' teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown' WARNING: RES1007: Defaulted - sdDeclLocStr: game/obj/new_objective_message Loaded 'c:\program files (x86)\steam\steamapps\common\brink/gamescriptx86.dll' 102 classes 439 functions 151 variables Minimum map load time based on loadscreen sound shader: 47804 ----------- Loading Map Bot Actions ------------ ----------- Loading Map AAS ------------ [Load AAS Binary] loading 'maps/mp/aquarium.aas_playerb' ( maps/mp/aquarium.entities ) /hammerhead_1: !Missing collision model 'cm_model' = 'modeldefs/aquarium/hammerhead' WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_repaired_primary entityDef path/vehicle: !Missing sound 'snd_repaired_attackers' = 'sounds/commander/security/enemy_repaired_primary' WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_destroyed_primary entityDef path/vehicle: !Missing sound 'snd_disabled_defenders' = 'sounds/commander/security/enemy_destroyed_primary' entityDef movers/aquarium/sealife: !Missing sound 'snd_repaired_attackers' = 'sounds/commander/security/enemy_repaired_primary' entityDef movers/aquarium/sealife: !Missing sound 'snd_disabled_defenders' = 'sounds/commander/security/enemy_destroyed_primary' ( maps/mp/aquarium.entities ) /hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/hammerhead' ( maps/mp/aquarium.entities ) /hammerhead_3: !Missing collision model 'cm_model' = 'modeldefs/aquarium/hammerhead' ( maps/mp/aquarium.entities ) /stingray_4: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray' ( maps/mp/aquarium.entities ) /stingray_1: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray' ( maps/mp/aquarium.entities ) /hammerhead_5: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' ( maps/mp/aquarium.entities ) /hammerhead_4: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02' ( maps/mp/aquarium.entities ) /hammerhead_6: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02' ( maps/mp/aquarium.entities ) /hammerhead_7: !Missing collision model 'cm_model' = 'modeldefs/aquarium/hammerhead' ( maps/mp/aquarium.entities ) /hammerhead_8: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' ( maps/mp/aquarium.entities ) /hammerhead_9: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_03' ( maps/mp/aquarium.entities ) /hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' ( maps/mp/aquarium.entities ) /hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' ( maps/mp/aquarium.entities ) /hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' ( maps/mp/aquarium.entities ) /hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' ( maps/mp/aquarium.entities ) /hammerhead_1: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_03' ( maps/mp/aquarium.entities ) /hammerhead_6: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02' ( maps/mp/aquarium.entities ) /hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_destroyed_primary entityDef gameplay/objectives/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary' entityDef gameplay/objectives/secondary/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary' entityDef gameplay/objectives/secondary/destructible_target/security: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary' entityDef gameplay/maps/aquarium/generator_destructible: !Missing locStr 'text_plant' = 'maps/aquarium/generator/plant_int' WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_building_primary entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary' entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary' WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_built_primary entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary' entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary' entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary' entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary' entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary' entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary' WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure! WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure! entityDef gameplay/objectives/core/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary' entityDef gameplay/objectives/core/destructible_target/resistance: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary' entityDef gameplay/maps/aquarium/hostage_door_destructible: !Missing locStr 'text_plant' = 'maps/aquarium/obj1/plant_int' entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera' entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik' entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik' entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik' entityDef gameplay/maps/aquarium/elevator: !Missing sound 'snd_repaired_attackers' = 'sounds/commander/security/enemy_repaired_primary' entityDef gameplay/maps/aquarium/elevator: !Missing sound 'snd_disabled_defenders' = 'sounds/commander/security/enemy_destroyed_primary' WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/st_prisoner_down entityDef npc/base: !Missing sound 'snd_killed_defenders' = 'sounds/commander/security/st_prisoner_down' WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/ambience/waterside ( maps/mp/aquarium.entities ) /speaker_9: !Missing sound 'snd_shader' = 'sounds/ambience/waterside' ( maps/mp/aquarium.entities ) /stingray_1: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray' ( maps/mp/aquarium.entities ) /stingray_2: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray' ( maps/mp/aquarium.entities ) /stingray_3: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray' ( maps/mp/aquarium.entities ) /stingray_4: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray' ( maps/mp/aquarium.entities ) /stingray_5: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray' ( maps/mp/aquarium.entities ) /hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' ( maps/mp/aquarium.entities ) /hammerhead_6: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02' ( maps/mp/aquarium.entities ) /hammerhead_1: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_03' ( maps/mp/aquarium.entities ) /hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01' 16 KB passage memory used to build PVS 8 msec to calculate PVS 103 areas 254 portals 13 areas visible on average 1 KB PVS data 16 KB passage memory used to build PVS 8 msec to calculate PVS 103 areas 254 portals 13 areas visible on average 1 KB PVS data -------------------------------------- ...Queued local player char: 0 context id: -1 team: resistance (1) required: true ...Queued n cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage1/alec.ccfinstance' ...Queued n cutscene ccf context id: 2 team: security required: false name: 'char/characters/cutscenes/stage1/ray.ccfinstance' ...Queued n cutscene ccf context id: 3 team: security required: false name: 'char/characters/cutscenes/stage1/richie.ccfinstance' ...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance' ...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance' ...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance' ...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance' ...Queued random team ccf context id: 21 team: security required: false name: 'char/characters/mp_bots/bot_05.ccfinstance' ...Queued c cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage1/damien.ccfinstance' ...Queued c cutscene ccf context id: 2 team: resistance required: true name: 'char/characters/cutscenes/stage1/dhafer.ccfinstance' ...Queued c cutscene ccf context id: 3 team: resistance required: true name: 'char/characters/cutscenes/stage1/ryan.ccfinstance' ...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance' ...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance' WARNING: Composite 1 not equal to the first WARNING: Invalid set of composites for character WARNING: Failed to generate team character from composite 'char/characters/mp_bots/bot_08.ccfinstance' and alter ego 'char/characters/mp_bots/bot_08_alterego.ccfinstance' ...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance' ...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance' Queued 8 resistance ccfs Queued 8 security ccfs Total 16 ccfs queued Parsed gui 'hud' in 12 ms Parsed gui 'limbo' in 45 ms Parsed gui 'chat' in 0 ms Parsed gui 'takeviewnote' in 0 ms Parsed gui 'scoreboard' in 1 ms Parsed gui 'democharge' in 0 ms Parsed gui 'endgamereview' in 33 ms Parsed gui 'taskmenu' in 0 ms Parsed gui 'infobox' in 0 ms Parsed gui 'commandpostmenu' in 1 ms Parsed gui 'fademenu' in 0 ms Parsed gui 'cutscene' in 0 ms Spawning entities WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure! WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure! WARNING: Thread '': InitBotTypes: Unknown bot class '' for key 'bot_class' on 'escort_bot_controller' Static items: spawned 0 models, 436 lights, 3029 collision WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call 'bindToJoint' Opening lower outer doors Opening lower inner doors STOP pushing player from LOWER doorways Opening upper outer doors STOP pushing player from UPPER doorways ...1261 entities spawned, 0 inhibited InitFromNewMap: 'maps/mp/aquarium.entities' 235554: 'aqrint_csc' StopCutscene... 235554: 'aqsint_csc' StopCutscene... 235554: 'aqoutro_csc' StopCutscene... 235554: 'aqmid_csc' StopCutscene... Spent 6ms waiting Spent 287ms total Finished compositing contextId -1 team resistance (1) cinematic: false Spent 36ms waiting Spent 283ms total Finished compositing contextId 1 team security (0) cinematic: false Spent 5ms waiting Spent 269ms total Finished compositing contextId 2 team security (0) cinematic: false Spent 6ms waiting Spent 283ms total Finished compositing contextId 3 team security (0) cinematic: false Spent 17ms waiting Spent 256ms total Finished compositing contextId 17 team security (0) cinematic: false Spent 41ms waiting Spent 327ms total Finished compositing contextId 18 team security (0) cinematic: false Spent 45ms waiting Spent 283ms total Finished compositing contextId 19 team security (0) cinematic: false Spent 5ms waiting Spent 259ms total Finished compositing contextId 20 team security (0) cinematic: false Spent 8ms waiting Spent 345ms total Finished compositing contextId 21 team security (0) cinematic: false Spent 6ms waiting Spent 271ms total Finished compositing contextId 1 team resistance (1) cinematic: true Spent 14ms waiting Spent 279ms total Finished compositing contextId 2 team resistance (1) cinematic: true Spent 53ms waiting Spent 298ms total Finished compositing contextId 3 team resistance (1) cinematic: true Spent 132ms waiting Spent 434ms total Finished compositing contextId 17 team resistance (1) cinematic: false Spent 7ms waiting Spent 300ms total Finished compositing contextId 18 team resistance (1) cinematic: false Spent 17ms waiting Spent 274ms total Finished compositing contextId 19 team resistance (1) cinematic: false Spent 12ms waiting Spent 264ms total Finished compositing contextId 20 team resistance (1) cinematic: false --- Completed loading sequence in 7.98s --- ----- idSoundCache::EndLevelLoad ----- _vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache Virtual textures loaded and locked in 0.14s 235554: 'aqrint_csc' StopCutscene... 235554: 'aqsint_csc' StopCutscene... 235554: 'aqoutro_csc' StopCutscene... 235554: 'aqmid_csc' StopCutscene... === Allow user to skip loading screen === ----------------------------------- 00:20 to load maps/mp/aquarium.entities The connection to game session has been lost. DisconnectSafe: Appending cmd system disconnect... === D I S C O N N E C T === --------- Game Map Shutdown ---------- SetMapXPDisconnect: Disconnect SetPreMapRankLevel: 6 SetPreMapRankLevelXP: 1129 -------------------------------------- 1: Freeing unused ccf with id 1 for team 0 Spent 6ms waiting Spent 281ms total Finished compositing contextId -2 team security (0) cinematic: true ]condump usage: conDump ]condump ErrorHunting Dumped console text to ErrorHunting.txt.